#pragma once

#include <iostream>
#include <irrlicht.h>

using namespace irr;
using namespace core;

class cBullet
{
public:
	cBullet(){};
	cBullet( IrrlichtDevice* device, vector2d<s32> startPos, vector2d<s32> moveVector );
	void Update();
	vector3df GetPosition();


private:
	IrrlichtDevice* _pDevice;

	video::ITexture* _pBulletTexture;
	scene::ISceneNode* _pNode;

	vector2d<s32> _vMoveVector;
};

